When watching a 360 video in VR, the audience is provided with an initial viewpoint. Typically this viewpoint would be a natural forward facing orientation in the video. Orientation should be a very intentional choice, in order to engage viewers in the story immediately. During the process of capturing 360 video the camera may not have been positioned with the desired orientation. Additionally, after viewing the 360 video during the editing process, it may be useful to modify that entry point orientation for the story.
It is also important to consider and manage the view orientation of different clips in a sequence, so when cutting from one clip to another the audience won’t have to turn around to find the key action unless that is critical to the story. If clips of a scene are shot from different vantage points, adjusting the view orientation of each clip re-enforces the audience’s understanding of the virtual space they’re seeing.
The default direction of a 360 video clip, the direction someone sees before they start looking around, is referred to as its native orientation. Changing this viewpoint is referred to as reorienting.